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Channel: Game Design – Hypersect
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New Power-Ups

For a long time, Inversus only featured a single pickup type, the red fast bullet. Let’s talk about some new additions to the team! Smash Picking up the smash item turns your ship red. You have a few...

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Subtle Squish

Adding an assortment of subtle polish items to your game is a great way to create that je ne sais quoi that leads to comments about fluidity, feel, and tight controls. Each little bit might not have a...

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Interpreting Analog Sticks

When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience. Let’s walk...

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Reducing Perceived Attack Delay

I have long been interested in the ramification of control schemes on a game design, and I hope this post helps demonstrate the importance of subtle input nuances. I also want to present an example of...

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Analog to Digital Input Translation

It’s common to use an analog input method (control stick, trigger button) to control a digital system. Maybe you want to control menus with an analog stick. Maybe you want to detect a tap or double-tap...

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The Online Skill Ranking of INVERSUS Deluxe

Online skill ranking was one of the big features added to the Deluxe edition of INVERSUS and building it was uncharted territory on my part. It required a bunch of learning and is one of the systems...

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